Navigation/QoL changes
Shattered Worlds » Devlog
Navigation always has been fairly complicated so to make the game more approachable all the movement is now done with one button instead of continous clicking. It really simplifies the experience in a good way, plus picking a way forward is no presented in a new selection screen listing out everything that's going be in a chosen path.
Some of the new models i'm working on are added in the game as placeholdery shapes but they make the city easier to look at
Files
Shattered Worlds.zip 316 MB
55 days ago
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Shattered Worlds
Turn based roguelike with a RPG focus
Status | In development |
Author | Dragon's Dream Studios |
Genre | Role Playing, Strategy |
Tags | 3D, Dungeon Crawler, Roguelike, Tilemap, Unreal Engine |
Languages | English |
More posts
- New combat backgrounds3 days ago
- Conversion to 2D21 days ago
- New cover art29 days ago
- New art, UI and gameplay changes34 days ago
- Lore update68 days ago
- Cat update75 days ago
- Ui Improvements and new art83 days ago
- Balance changes87 days ago
- Tutorial89 days ago
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