Navigation/QoL changes
Shattered Worlds » Devlog
Navigation always has been fairly complicated so to make the game more approachable all the movement is now done with one button instead of continous clicking. It really simplifies the experience in a good way, plus picking a way forward is no presented in a new selection screen listing out everything that's going be in a chosen path.
Some of the new models i'm working on are added in the game as placeholdery shapes but they make the city easier to look at
Files
Shattered Worlds.zip 316 MB
2 days ago
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Shattered Worlds
Turn based roguelike with a RPG focus
Status | In development |
Author | Dragon's Dream Studios |
Genre | Role Playing, Strategy |
Tags | 3D, Dungeon Crawler, Roguelike, Tilemap, Unreal Engine |
Languages | English |
More posts
- Lore update16 days ago
- Cat update23 days ago
- Ui Improvements and new art30 days ago
- Balance changes34 days ago
- Tutorial37 days ago
- New content and improvements40 days ago
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