New art, UI and gameplay changes
New art!
The player character and first tier of enemies has finally recieved a graphical upgrade.
Following the victorian era's style these enemies are of the lowest class in the city while the player is simply an outsider to all of it. Considering the events unfolding said lowest class is simply depressed and angry about all that is happening taking out their anger at anyone they see while the reality around them is falling apart.
Small QoL and UI
A very simple solution for now is the path counter.
A display that shows how many paths are left until the boss, hearing many first impression i have been asked "is there an end" and it simply wasn't clear from the gameplay itself so until the counter becomes more visually interesting and informative at least there is an anwser to that question from the beginning.
As for UI there is a lot of tiny changes left and right to make the experience easier to read and it will be improved upon further but many things have been simply streamlined.
New combat skills
Aimed strike and Forced affliction for when you need to be sure it will 100% work
Sometimes your plans require that everything goes as you want it to, with that Aimed strike makes sure the enemy can't dodge your next attack while Forced affllction applies a skill's affliction type despite the chances.
Files
Get Shattered Worlds
Shattered Worlds
Turn based roguelike with a RPG focus
Status | In development |
Author | Dragon's Dream Studios |
Genre | Role Playing, Strategy |
Tags | 3D, Dungeon Crawler, Roguelike, Tilemap, Unreal Engine |
Languages | English |
More posts
- New combat backgrounds3 days ago
- Conversion to 2D21 days ago
- New cover art29 days ago
- Navigation/QoL changes54 days ago
- Lore update68 days ago
- Cat update75 days ago
- Ui Improvements and new art83 days ago
- Balance changes87 days ago
- Tutorial90 days ago
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