Balance changes
Shattered Worlds » Devlog
Many weapons and skills have their values changed, weapons now focus more on dealing damage and skills on aiding the weapon.
For example a hammer loosing it's chance to cause bleeding to just deal more damage outright while it's skill deal less damage but has an easier time applaying it's affliction.
The overall pacing of the game has been slowed down to an extent, there is less consumable items to limit the backpack filling up with items that have minimal diffrences.
The "trader" skill also has been changed to allow buying items for less and selling them for more to allow buying more gear with the decressed gold earned.
Files
Shattered Worlds.zip 314 MB
87 days ago
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Shattered Worlds
Turn based roguelike with a RPG focus
Status | In development |
Author | Dragon's Dream Studios |
Genre | Role Playing, Strategy |
Tags | 3D, Dungeon Crawler, Roguelike, Tilemap, Unreal Engine |
Languages | English |
More posts
- New combat backgrounds3 days ago
- Conversion to 2D21 days ago
- New cover art29 days ago
- New art, UI and gameplay changes34 days ago
- Navigation/QoL changes54 days ago
- Lore update68 days ago
- Cat update75 days ago
- Ui Improvements and new art83 days ago
- Tutorial90 days ago
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